"The Argos Deception," Part Two
written by Brian Wood
art by James Harren
colors by Dave Stewart
We are all of us—civilized and barbaric, spectator and champion alike—bloodthirsty. Wood's Hyboria is no easy political or social allegory, but the familiar echoes of privilege and affluence, of a desperation for attention and acclaim, of the violent covetousness of wealth and power is ever-present: the invisibility of Messantia's mighty political and economic machine that maintains the comfortable, easy lifestyle of the city's rich citizens; the imposing shadow of the monolithic fortress housing the city's criminals and prisoners; the large, casual crowd gathered at the gallows for Conan's unceremonious execution; the city guard's undisguised lust for the beautiful, unapologetic lady eager for a blood-soaked circus; and the aging, herculean thug still greedy for praise.
Conan's possessed of a willful and dangerous myopia. Ignoring the warning from the Tigress's shaman N'Yaga, premonitions of loss and death, Conan persists in his affair with Bêlit. His mood is as changeable. At the side or in the bed of his wild lover his humor soars; as she fades, locked and chained in Messantia's prison, he falls into despair. And when he despairs, his ignorance of the pirates' plan to take the city is increasingly evident. Conan only hopes for rescue...until he doesn't. He is as surprised as anyone to find Bêlit and N'Yaga in the crowd at his execution, and he is grateful to her for providing him the opportunity to fight for his freedom, perhaps for good, and to him for the small dagger. But he, like we, cannot anticipate the explosions in the ships at the harbor. Whether they be part of Bêlit's plan or another obstacle to their escape, he cannot be sure.
In which a relatively recent comic book reader discovers and reviews comics new and old.
Showing posts with label Brian Wood. Show all posts
Showing posts with label Brian Wood. Show all posts
Saturday, March 8, 2014
Tuesday, February 11, 2014
Conan the Barbarian #4
"The Argos Deception," Part One
written by Brian Wood
art by James Harren
colors by Dave Stewart
The title of Wood's second Conan arc—"The Argos Deception"—is suggestively ambiguous. Not only is it a grim echo of the lost merchant ship Argus, an unpleasant reminder of Conan's unrepentant abuse of their trust and faith, but it confuses the deception. It is, above all, a ploy, plotted perhaps by Conan but just as likely by Bêlit who directs her ship and his sword, to pillage the rich city of Argos, a gambit to be invited into port by offering them the fugitive Conan as a distraction.
But the question of Bêlit's fidelity remains a shadow over the mission. As soon as he leaves Bêlit's side Conan begins to wonder: "But this mission, this deception at Argos... ...he keenly feels her absence" (9). He may be mesmerized in her company, but in the custody of the petty city guards and confined in his formidable prison cell, Conan begins to recognize his vulnerability for what it is, his one-sided trust as naïve and perhaps foolish. Even when Bêlit bribes her way into his jail, like a Roman lady lusting after a gladiator, to reassure her lover, and even though Conan himself accepts her succor as offered without guile, her sincerity is difficult to rely on. Bêlit is compelling precisely because she is so slippery and entirely unreadable.
James Harren's Conan debut is impressive. His Conan is more weathered, his brow heavily lined and textured like a rocky crag, less handsome and impish. His Bêlit more sinewy and delicate, less lush and full. It's no more realistic, but it is somewhat aged and beaten, a shift in visual tone from Becky Cloonan's crisp universe of magic and winsome (if violent) adventure. But Harren's greatest successes are his full-page splashes: the Tigress and her entourage of sea birds slicing across the grey Western Sea; the final haunting silhouette of a night guard gazing at a vivid, glittering heavens as though to another world, a world whose reflection in the calm sea isn't quite the same; and the two-page opening of the Port of Messantia as the dark shadow of the Tigress enters the bright, bustling harbor as though in mourning black. Dave Stewart's colors provide continuity, but Harren's vision of the city boasts far more detail than Cloonan's, a portrait of Argos that imagines the archaeological layers of the ancient cities built on top of one another and into one another. If Cloonan's world is the one of Conan's imagination, Harren's just might be the world he inhabits.
written by Brian Wood
art by James Harren
colors by Dave Stewart
"Do you trust me?" (Conan the Barbarian #4: 6)It's easy to imagine Bêlit's soft, seductive voice teasing as she rests her head on Conan's thick, hard shoulder, her watery doe eyes hiding somewhat her wildness. She has Conan, like she commands the loyalty of her crew. Though he delights in his new life, his lover and her pirate world, Conan already suspects he is more alone that it seems.
The title of Wood's second Conan arc—"The Argos Deception"—is suggestively ambiguous. Not only is it a grim echo of the lost merchant ship Argus, an unpleasant reminder of Conan's unrepentant abuse of their trust and faith, but it confuses the deception. It is, above all, a ploy, plotted perhaps by Conan but just as likely by Bêlit who directs her ship and his sword, to pillage the rich city of Argos, a gambit to be invited into port by offering them the fugitive Conan as a distraction.But the question of Bêlit's fidelity remains a shadow over the mission. As soon as he leaves Bêlit's side Conan begins to wonder: "But this mission, this deception at Argos... ...he keenly feels her absence" (9). He may be mesmerized in her company, but in the custody of the petty city guards and confined in his formidable prison cell, Conan begins to recognize his vulnerability for what it is, his one-sided trust as naïve and perhaps foolish. Even when Bêlit bribes her way into his jail, like a Roman lady lusting after a gladiator, to reassure her lover, and even though Conan himself accepts her succor as offered without guile, her sincerity is difficult to rely on. Bêlit is compelling precisely because she is so slippery and entirely unreadable.
James Harren's Conan debut is impressive. His Conan is more weathered, his brow heavily lined and textured like a rocky crag, less handsome and impish. His Bêlit more sinewy and delicate, less lush and full. It's no more realistic, but it is somewhat aged and beaten, a shift in visual tone from Becky Cloonan's crisp universe of magic and winsome (if violent) adventure. But Harren's greatest successes are his full-page splashes: the Tigress and her entourage of sea birds slicing across the grey Western Sea; the final haunting silhouette of a night guard gazing at a vivid, glittering heavens as though to another world, a world whose reflection in the calm sea isn't quite the same; and the two-page opening of the Port of Messantia as the dark shadow of the Tigress enters the bright, bustling harbor as though in mourning black. Dave Stewart's colors provide continuity, but Harren's vision of the city boasts far more detail than Cloonan's, a portrait of Argos that imagines the archaeological layers of the ancient cities built on top of one another and into one another. If Cloonan's world is the one of Conan's imagination, Harren's just might be the world he inhabits.
Friday, January 31, 2014
Conan the Barbarian #3
"Queen of the Black Coast," Part Three
written by Brian Wood
art by Becky Cloonan
colors by Dave Stewart
She came alone, sole crew of the ship she captained, to the aid of the Obsidian, a timber vessel running from a swarm of pirate ships. She brought with her nothing but "perspective" (Conan the Barbarian #3: 17), wild brutality and keen tactics, the long view unfettered by compassion or fear. She won herself a crew and quickly transformed them into her own marauders. But, however savage and fierce, Bêlit is still not quite the raging goddess he imagined. The glowing red eyes of her warrior-sailors dim to human shades; Bêlit's untamed wrath and merciless beauty soften in her lust for the swordsman of the North. She seeks a lover—"So answer me, Cimmerian... ...will you take me?" (4)—and she does so, but his answer is not quite to the question she asks. "I'll sail with you" (5). She stirs him. His passion, yes, but more his lust for adventure, for battle and pillage, the dangerous fusion of bloodlust and sex.
Youthful impulsiveness has its price.
written by Brian Wood
art by Becky Cloonan
colors by Dave Stewart
She came alone, sole crew of the ship she captained, to the aid of the Obsidian, a timber vessel running from a swarm of pirate ships. She brought with her nothing but "perspective" (Conan the Barbarian #3: 17), wild brutality and keen tactics, the long view unfettered by compassion or fear. She won herself a crew and quickly transformed them into her own marauders. But, however savage and fierce, Bêlit is still not quite the raging goddess he imagined. The glowing red eyes of her warrior-sailors dim to human shades; Bêlit's untamed wrath and merciless beauty soften in her lust for the swordsman of the North. She seeks a lover—"So answer me, Cimmerian... ...will you take me?" (4)—and she does so, but his answer is not quite to the question she asks. "I'll sail with you" (5). She stirs him. His passion, yes, but more his lust for adventure, for battle and pillage, the dangerous fusion of bloodlust and sex.
Youthful impulsiveness has its price.
Shaman: "And yes, Queen Bêlit is infamous in these waters. But do not fear her--"Bêlit is the woman Conan would have wished for himself—a battle-crazed seductress indulgent of his whims and appetites—but the path she offers is a treacherous one. Aboard her ship, Conan makes enemies by the hundreds, sowing injustices that inspire others to revenge against him. His propensity, it seems, for "freedom, [for] revenge, [for] liberation from the shackles of those who would impose their will on others" (18) does not extend to self-reflection. Conan is both the man he most admires and the man he unknowingly despises.
Conan: "I fear no woman."
Shaman: "--brutality. Don't fear her brutality, Cimmerian. She is a goddess. She is a force of nature. Fear what you will become with her. Fear the future you two will share." (8)
Saturday, January 18, 2014
Northlanders, Book Four
The Plague Widow
written by Brian Wood
art by Leandro Fernandez
With a brutal abruptness plague comes along the river just before an equally brutal winter begins, afflicting an isolated Viking settlement along the Russian Volga with a gruesome disease, fatal to all infected. The Plague Widow breaks with many of the historical conventions in earlier Northlanders arcs, the dependence on datable events, battles and migrations, in favor of apocalyptic horror.
The world is ending. The Volga, once a thriving vein of trade from the rich south to the wild north, now brings only death and decay and the threat of desperate, plague-ridden marauders. Faced with an outbreak they do not understand, the settlement is torn between the thuggish bigot Gunborg and educated foreigner Boris with his mysterious theories about contagion and disease. Boris' solution to the pandemic is radical, demanding strict adherence and complete commitment: the settlement will be sealed for the winter and all currently infected will be banished to prevent further contagion, a de facto self-quaratine to thwart its spread. It's a proposition that passes the assembly only by a single vote, that of newly widowed Hilda, wife of a wealthy plague-dead merchant, who then finds herself the target of Gunborg's savage intimidation and terrorizing.
Despite the success of Boris' plan, as the winter lengthens, fear and hostility in the settlement continue to grow. Gunborg mobilizes his band of warrior thugs to pillage his neighbors already enduring meager rations to stir discontent against the settlement's leader, a clever but feeble man ailing under age and the harsh winter, and Boris his man. His is the rise of a tyrant in the wake of others' fear and cowardice, the opportunist among the carnage, the social infection that undoes the river town. "We sealed these doors to keep the death out. In doing so, we shut ourselves in with what proved to be the greater danger" (The Plague Widow: 165 [Northlanders #27: 21]).
Hilda is not only the arc's central figure, she's its strongest. Women are often the most vulnerable, and Hilda's beauty, wealth and prominence in the decision to close the settlement make her particularly so. But, despite Gunborg's intimidation and his nephew Jens' lustful possessiveness, Hilda manages to be far more than a victim of their brutishness. Her defiance in bearing their humiliation, her savvy in turning it against them, and ultimately her willingness to take her daughter and flee into the winter wild elevate her courage without compromising the injustice she's subjected to.
Wood's horror fable is in many respects absent of the narrative subtlety characteristic of earlier arcs. There is little mystery about the town's tragic trajectory, and what suspense it generates is less a question of whether death will come than it is how death will come. It is the slow descent into hell with eyes wide open. But Hilda's particular plight is more ambiguously nuanced. When she is first approached by Jens while hauling her tithe to the great hall, her coarse refusal of his ostensibly well-intentioned help seems rude and unprovoked. Though his later actions would seem to justify her decision, Jens—like so many of the settlement's residents—might also be a casualty of Gunborg's hate-mongering. When Thorir first brings food to her door at night, the threat of rape is tangible, though had he lived Hilda might have returned his affection.
Leandro Fernandez illustrates The Plague Widow with gruesome, apocalyptic fervor. The plague-infected, like so many walking dead, made mad and desperate by their affliction, lay siege on settlement. The entire world seems to be in decay: starving wolves feeding on human corpses littering the frigid landscape, timber shattering into frozen shrapnel, boats of dead and dying stagnating in the icy river, the only color from warm flowing blood and the occasional life-preserving fire.
Collects Northlanders #21-28: "Seven Hundred on the Volga," "Heads of Household," "The Death Ships," "Exposure," "Lives of Crime," "The Descent," "Splinter and Bleed," and "Of Mothers & Daughters"
ISBN: 978-1401228507
written by Brian Wood
art by Leandro Fernandez
With a brutal abruptness plague comes along the river just before an equally brutal winter begins, afflicting an isolated Viking settlement along the Russian Volga with a gruesome disease, fatal to all infected. The Plague Widow breaks with many of the historical conventions in earlier Northlanders arcs, the dependence on datable events, battles and migrations, in favor of apocalyptic horror.
The world is ending. The Volga, once a thriving vein of trade from the rich south to the wild north, now brings only death and decay and the threat of desperate, plague-ridden marauders. Faced with an outbreak they do not understand, the settlement is torn between the thuggish bigot Gunborg and educated foreigner Boris with his mysterious theories about contagion and disease. Boris' solution to the pandemic is radical, demanding strict adherence and complete commitment: the settlement will be sealed for the winter and all currently infected will be banished to prevent further contagion, a de facto self-quaratine to thwart its spread. It's a proposition that passes the assembly only by a single vote, that of newly widowed Hilda, wife of a wealthy plague-dead merchant, who then finds herself the target of Gunborg's savage intimidation and terrorizing.
Despite the success of Boris' plan, as the winter lengthens, fear and hostility in the settlement continue to grow. Gunborg mobilizes his band of warrior thugs to pillage his neighbors already enduring meager rations to stir discontent against the settlement's leader, a clever but feeble man ailing under age and the harsh winter, and Boris his man. His is the rise of a tyrant in the wake of others' fear and cowardice, the opportunist among the carnage, the social infection that undoes the river town. "We sealed these doors to keep the death out. In doing so, we shut ourselves in with what proved to be the greater danger" (The Plague Widow: 165 [Northlanders #27: 21]).
Hilda is not only the arc's central figure, she's its strongest. Women are often the most vulnerable, and Hilda's beauty, wealth and prominence in the decision to close the settlement make her particularly so. But, despite Gunborg's intimidation and his nephew Jens' lustful possessiveness, Hilda manages to be far more than a victim of their brutishness. Her defiance in bearing their humiliation, her savvy in turning it against them, and ultimately her willingness to take her daughter and flee into the winter wild elevate her courage without compromising the injustice she's subjected to.
Wood's horror fable is in many respects absent of the narrative subtlety characteristic of earlier arcs. There is little mystery about the town's tragic trajectory, and what suspense it generates is less a question of whether death will come than it is how death will come. It is the slow descent into hell with eyes wide open. But Hilda's particular plight is more ambiguously nuanced. When she is first approached by Jens while hauling her tithe to the great hall, her coarse refusal of his ostensibly well-intentioned help seems rude and unprovoked. Though his later actions would seem to justify her decision, Jens—like so many of the settlement's residents—might also be a casualty of Gunborg's hate-mongering. When Thorir first brings food to her door at night, the threat of rape is tangible, though had he lived Hilda might have returned his affection.Leandro Fernandez illustrates The Plague Widow with gruesome, apocalyptic fervor. The plague-infected, like so many walking dead, made mad and desperate by their affliction, lay siege on settlement. The entire world seems to be in decay: starving wolves feeding on human corpses littering the frigid landscape, timber shattering into frozen shrapnel, boats of dead and dying stagnating in the icy river, the only color from warm flowing blood and the occasional life-preserving fire.
Collects Northlanders #21-28: "Seven Hundred on the Volga," "Heads of Household," "The Death Ships," "Exposure," "Lives of Crime," "The Descent," "Splinter and Bleed," and "Of Mothers & Daughters"
ISBN: 978-1401228507
Conan the Barbarian #2
"Queen of the Black Coast," Part Two
written by Brian Wood
art by Becky Cloonan
colors by Dave Stewart
What value really is there in being avenged when all are dead? The narrative of conquest and battle supremacy could easily choke out Conan's undercurrents of futility, but Wood doesn't allow them. To engage a fierce and savage pirate with a ship of traders is wildly irresponsible. Conan's responsibility to them, in so far as he feels any, comes only with their deaths, not for their lives. Dying nobly in battle is the only language Conan speaks, and he recognizes their valor even as he ignores the absence of battle-proficiency before their attack. The narrator, more sensitive to this moral ambiguity, illuminates Conan's callousness in the delicate elegy he gives them.
His arrogance, however, and his blindness to others' mastery at other crafts do not diminish his own skill or accomplishment in eradicating Bêlit's black and painted crew of pirates. "This battle was one deserving of immortality in song--such was the Cimmerian's prowess that morning" (17). It is a song that Wood gives him, staggered along a slashed and bloody page, severed in Cloonan's layout like so many sword wounds. He emerges alone and triumphant to face Bêlit only to find himself the subject of her own imagination of wild barbarian wolves descended from icy moors with axes and swords. It's an end that could easily devolve into nothing but feral and bloody lust, the pairing of the Cimmerian and the pirate queen, and it's conceivable that it may still be. But it's also dense with possibility. Should her seductive offer be sincere, Bêlit is hardly the unconquerable siren in Conan's fantasy, the blood-soaked and untamed warrior stepping through the battle gore. He imagines her an equal—one (in mirroring panels) whose fiery eyes and sharp teeth match his own—but he finds her soft-lipped and dark-eyed and even, perhaps, a little disappointing.
written by Brian Wood
art by Becky Cloonan
colors by Dave Stewart
What value really is there in being avenged when all are dead? The narrative of conquest and battle supremacy could easily choke out Conan's undercurrents of futility, but Wood doesn't allow them. To engage a fierce and savage pirate with a ship of traders is wildly irresponsible. Conan's responsibility to them, in so far as he feels any, comes only with their deaths, not for their lives. Dying nobly in battle is the only language Conan speaks, and he recognizes their valor even as he ignores the absence of battle-proficiency before their attack. The narrator, more sensitive to this moral ambiguity, illuminates Conan's callousness in the delicate elegy he gives them.
"And much like the timber... ...the crew of the Argus was lost. With strong backs and stout hearts, they'd pulled the ship through the worst storms the sea god Lir saw fit to hurl their way. But oars are not the same as spears and swords" (Conan the Barbarian #2: 10).They were exceptional at what they did, but they were not fighters. And their deaths, though we (like Conan) knew them little, register more strongly with us than they do for the warrior, who underappreciates their value.
His arrogance, however, and his blindness to others' mastery at other crafts do not diminish his own skill or accomplishment in eradicating Bêlit's black and painted crew of pirates. "This battle was one deserving of immortality in song--such was the Cimmerian's prowess that morning" (17). It is a song that Wood gives him, staggered along a slashed and bloody page, severed in Cloonan's layout like so many sword wounds. He emerges alone and triumphant to face Bêlit only to find himself the subject of her own imagination of wild barbarian wolves descended from icy moors with axes and swords. It's an end that could easily devolve into nothing but feral and bloody lust, the pairing of the Cimmerian and the pirate queen, and it's conceivable that it may still be. But it's also dense with possibility. Should her seductive offer be sincere, Bêlit is hardly the unconquerable siren in Conan's fantasy, the blood-soaked and untamed warrior stepping through the battle gore. He imagines her an equal—one (in mirroring panels) whose fiery eyes and sharp teeth match his own—but he finds her soft-lipped and dark-eyed and even, perhaps, a little disappointing.
Wednesday, January 1, 2014
Conan the Barbarian #1
"Queen of the Black Coast," Part 1
written by Brian Wood
art by Becky Cloonan
colors by Dave Stewart
It's a world—admittedly one I come to with minimal experience in it—that echoes a familiar history and geography, and yet ultimately is nothing like it. Ostensibly paleolithic, but scattered with cities, criss-crossed by professional traders, and, if only by Conan's own weapon of choice, proficient in metal-working. It is the world as though it were lived mythology. Wood, having already demonstrated his mastery in historical accuracy with Northlanders, discloses his ease with sword-and-sorcery fantasy as well. He takes his cue from Robert E. Howard, whom he quotes on the title page splash—the opening chapter of Howard's first Conan short story, "The Phoenix on the Sword," from Weird Tales, December 1932—but the notes are all his own.
Handsome, roguish and so thoroughly defined by his warrior ethos, Conan the Cimmerian is equal parts charisma and hubris, each reinforcing the other. He's got the swagger of a braggadocio along with the certainty and self-satisfaction of an egotistical ass. It's because he's both of those things that Wood's Conan is so compelling. He is just as likely to defend to the death a ship of merchants as he is to endanger them by coercing their compliance in his escape from a favored trading port. He takes because he can; he protects, too, because he can.
It's little wonder then that the seams between the world Conan inhabits and his imagining of that world are difficult to differentiate, if not in reality porous. In his wild, barbarian imagination, Tito's tale of Bêlit, captain of the Tigress and pirate queen of the Black Coast, becomes a fiery and bloody reverie of pain and pleasure. By the time Bêlit's black ship appears, Conan's fantasy—always a little richer and saturated—is all but indistinguishable from his action. It's a strategy that casts some doubt on Conan's own retelling of his arrest and escape: the brutish violation of the young woman by the king's guard, his cool refusal to leave his drink, and his defiant court appearance. This is, nearly by the force of his desire and appetite, in both name and story Conan's world.
written by Brian Wood
art by Becky Cloonan
colors by Dave Stewart
It's a world—admittedly one I come to with minimal experience in it—that echoes a familiar history and geography, and yet ultimately is nothing like it. Ostensibly paleolithic, but scattered with cities, criss-crossed by professional traders, and, if only by Conan's own weapon of choice, proficient in metal-working. It is the world as though it were lived mythology. Wood, having already demonstrated his mastery in historical accuracy with Northlanders, discloses his ease with sword-and-sorcery fantasy as well. He takes his cue from Robert E. Howard, whom he quotes on the title page splash—the opening chapter of Howard's first Conan short story, "The Phoenix on the Sword," from Weird Tales, December 1932—but the notes are all his own.
Handsome, roguish and so thoroughly defined by his warrior ethos, Conan the Cimmerian is equal parts charisma and hubris, each reinforcing the other. He's got the swagger of a braggadocio along with the certainty and self-satisfaction of an egotistical ass. It's because he's both of those things that Wood's Conan is so compelling. He is just as likely to defend to the death a ship of merchants as he is to endanger them by coercing their compliance in his escape from a favored trading port. He takes because he can; he protects, too, because he can.
It's little wonder then that the seams between the world Conan inhabits and his imagining of that world are difficult to differentiate, if not in reality porous. In his wild, barbarian imagination, Tito's tale of Bêlit, captain of the Tigress and pirate queen of the Black Coast, becomes a fiery and bloody reverie of pain and pleasure. By the time Bêlit's black ship appears, Conan's fantasy—always a little richer and saturated—is all but indistinguishable from his action. It's a strategy that casts some doubt on Conan's own retelling of his arrest and escape: the brutish violation of the young woman by the king's guard, his cool refusal to leave his drink, and his defiant court appearance. This is, nearly by the force of his desire and appetite, in both name and story Conan's world.
Thursday, September 12, 2013
Supernatural: The Dogs of Edinburgh
The Dogs of Edinburgh and Emma of the Isles
written by Brian Wood
art by Grant Bond
It's one of those strange facts of Supernatural that few of its monsters could be considered "local." Some are universal, more or less—angels, demons and the like—which may be derived from a late-European branch of mythologized Christianity, but which presumably don't geographically discriminate in their interactions with humans. In other words, they don't belong to any place...on Earth, at least. The remaining monster-foes are international transplants, mostly though not exclusively European. It's also one of the show's greatest charms that, wherever it may be filmed (*cough* Vancouver), its mood is very Americana: classic rock, Detroit muscle cars, and two leads with Texas accents, a predilection for denim and Carhartt, and an appetite for cheeseburgers and beer. Wood entirely transplants this setting, sending Sam, and eventually Dean, to the Old World to face monsters on their own ancient turf.
In some ways The Dogs of Edinburgh segment of Wood's mini-series, in particular, doesn't entirely fit with the show's account of Sam's college career prior to his father's disappearance in the first episode of Season 1. The show would have us believe Sam's interest in the "family business," so to speak, was minimal at best, and that, instead, his time spent at Stanford was dedicated mostly to not chasing monsters. Sam's academic life is re-imagined here with a keener interest in history and mythology than law, and his love life, presumably before beginning to date his would-be fiancée Jessica, more pressing than his school work. It's not exactly the Sam we know.
The Sam we do know shows up for Emma of the Isles. Sam—Dean too, actually—is exactly the kind of guy to hop a plane on a moment's notice to come to the aid of a beautiful woman from his past, especially one with Emma's mystery. Part one: ancient, undying god (perhaps?) with a pack of obedient killer dogs squatting in a dilapidated 60s-era tenement on sacred pagan soil. Part two: selkies, or seal maidens. Once Dean arrives in Scotland, Wood's series starts to feel a little more like Supernatural, despite the foreign setting. His Winchester brothers don't strike precisely the same notes as the show, but he's got a quiet, interior appreciation for them that shows itself often. And sometimes, sometimes, the chords ring true. Best line: as Sam waits for Dean's arrival on the red-eye, "Twelve hours to Dean" (Supernatural: The Dogs of Edinburgh: 84). Second best line: "So American, your names. I swear, you two are pulp novel characters" (104).
However differentiable in tone and detail from the CW show, Wood brings a welcome perspective to the life the Winchesters lead. Emma of the Isles, however improbably romantic her name, offers a refreshingly poetic attitude toward supernatural activity. Sam and Dean do not appreciate their world, and generally for good reason, since the constant threat that being a Winchester brings prohibits them from seeing the less dangerous parts of that world. On their first "date," Emma takes Sam to an old quarter of the city where they watch a ghostly funeral procession for a young boy killed by a passing cart. Emma: "I think they're so beautiful. Such profound grief, shared by the entire community..." (20).
Grant Bond's artwork is sufficient but unimpressive and occasionally awkward. Most of the series seems flat. His versions of Sam and Dean are almost unrecognizable, and their physicality stiff and ill-proportioned. Bond is also entirely incapable of capturing the antiquity of the geography that Wood's script depends on heavily. Dustin Nguyen's watercolor covers, on the other hand, are beautiful and atmospheric.
Collects Supernatural: Caledonia #1-6
ISBN: 978-1401235062
written by Brian Wood
art by Grant Bond
It's one of those strange facts of Supernatural that few of its monsters could be considered "local." Some are universal, more or less—angels, demons and the like—which may be derived from a late-European branch of mythologized Christianity, but which presumably don't geographically discriminate in their interactions with humans. In other words, they don't belong to any place...on Earth, at least. The remaining monster-foes are international transplants, mostly though not exclusively European. It's also one of the show's greatest charms that, wherever it may be filmed (*cough* Vancouver), its mood is very Americana: classic rock, Detroit muscle cars, and two leads with Texas accents, a predilection for denim and Carhartt, and an appetite for cheeseburgers and beer. Wood entirely transplants this setting, sending Sam, and eventually Dean, to the Old World to face monsters on their own ancient turf.
In some ways The Dogs of Edinburgh segment of Wood's mini-series, in particular, doesn't entirely fit with the show's account of Sam's college career prior to his father's disappearance in the first episode of Season 1. The show would have us believe Sam's interest in the "family business," so to speak, was minimal at best, and that, instead, his time spent at Stanford was dedicated mostly to not chasing monsters. Sam's academic life is re-imagined here with a keener interest in history and mythology than law, and his love life, presumably before beginning to date his would-be fiancée Jessica, more pressing than his school work. It's not exactly the Sam we know.
The Sam we do know shows up for Emma of the Isles. Sam—Dean too, actually—is exactly the kind of guy to hop a plane on a moment's notice to come to the aid of a beautiful woman from his past, especially one with Emma's mystery. Part one: ancient, undying god (perhaps?) with a pack of obedient killer dogs squatting in a dilapidated 60s-era tenement on sacred pagan soil. Part two: selkies, or seal maidens. Once Dean arrives in Scotland, Wood's series starts to feel a little more like Supernatural, despite the foreign setting. His Winchester brothers don't strike precisely the same notes as the show, but he's got a quiet, interior appreciation for them that shows itself often. And sometimes, sometimes, the chords ring true. Best line: as Sam waits for Dean's arrival on the red-eye, "Twelve hours to Dean" (Supernatural: The Dogs of Edinburgh: 84). Second best line: "So American, your names. I swear, you two are pulp novel characters" (104).
However differentiable in tone and detail from the CW show, Wood brings a welcome perspective to the life the Winchesters lead. Emma of the Isles, however improbably romantic her name, offers a refreshingly poetic attitude toward supernatural activity. Sam and Dean do not appreciate their world, and generally for good reason, since the constant threat that being a Winchester brings prohibits them from seeing the less dangerous parts of that world. On their first "date," Emma takes Sam to an old quarter of the city where they watch a ghostly funeral procession for a young boy killed by a passing cart. Emma: "I think they're so beautiful. Such profound grief, shared by the entire community..." (20).Grant Bond's artwork is sufficient but unimpressive and occasionally awkward. Most of the series seems flat. His versions of Sam and Dean are almost unrecognizable, and their physicality stiff and ill-proportioned. Bond is also entirely incapable of capturing the antiquity of the geography that Wood's script depends on heavily. Dustin Nguyen's watercolor covers, on the other hand, are beautiful and atmospheric.
Collects Supernatural: Caledonia #1-6
ISBN: 978-1401235062
Labels:
2011,
2012,
Brian Wood,
DC,
Grant Bond,
Supernatural
Friday, August 23, 2013
Northlanders, Book Three
Blood in the Snow
written by Brian Wood
art by Dean Ormston (#9-10), Vasilis Lolos (#17), Danijel Zezelj (#18-19) and Davide Gianfelice (#20)
The third collection in Brian Wood's stellar series Northlanders assembles Wood's shorter and stand-alone episodes early in its run. The first, "Lindesfarne," narrates the famous raid on the rich Saxon monastery in 793 A.D. by Norse pillagers from the perspective of a young boy Edwin, raised by a brutal and zealous father in the shadow of the rich monastery. In his mind, factions of gods—his father's weak, distant, joyless Jehovah and his dead mother's wild, terrible Germanic pantheon—battle for followers and power. Abused by his father, whose religious fervor cultivated by monks after the untimely death of his mother in childbirth he blames for that abuse, Edwin turns to Woden and his followers, the viking invaders, who he thinks have arrived to save him, an answer to his prayer to the mighty god. Edwin directs the Norsemen to the oppressive monastery and, after the massacre which orphans him, wins a place among the invaders by wounding their leader in single combat to first blood. But years later, leader of his own raiding parties and faithful to his heathen gods, he remains a Saxon outcast among his Norse peers, still a victim of the ruling and religious factions which wrecked his childhood.
In "The Shield Maidens," three women—Grettr, Thyra, and Lif—living in the ninth-century Danelaw flee from Saxon invaders seeking to reclaim land north of Humber River. Having fled their villaige with Thyra's husband's hoard, they make their stand in an abandoned Roman fort near the tide plain against a siege of Saxon warriors. The women's perspective is welcome here. Though women had played key roles in earlier storyarcs, they were fundamentally about men. The strength of the Norse women as well as their vulnerabilities remain foreign to the men. The threat of rape and slavery as well as death is unknown to their abusers, and their ingenuity at escape is unexpected. "They were in a full panic, and if this is what viking was like, I forgave my husband his long absences" (Blood in the Snow, "The Shield Maidens": 109 [19: 11]). Its ending is also a welcome respite from violence. Having weathered the onslaught and improbably escaped their Saxon attackers, the three women reconvene in triumph and grateful for the mercy of their fates.
"The Viking Art of Single Combat" is a one-shot that narrates a duel between champions Snorri the Black and Egil Sleggja, a practice abstracted from centuries of custom and distilled into a single narrative. Though each fighter receives characterization—Snorri, the crude bastard son of the lord with only legitimate daughters, and Egil, second son to the lord, once a leader but now dim and brain-damaged from an arrow to the head—this episode's interested in the anthropology of the duel, the archaeology of its weaponry, and the psychology of a culture of violence. It's refreshingly non-judgmental about any of it. There's a bleakness and a futility to the feuding cycle, but there's a conscious recognition of its place in a hard world, an unfair one, one that favors Loki over Thor. "Little consolation to the conquered, but the gods only made one Earth. Probably to laugh their asses off while we fight over it. So be it" (Blood in the Snow, "The Viking Art of Single Combat": 67 [17: 15]). Quite honestly, "The Viking Art of Single Combat" may be one of Northlanders' quirkier issues, but it's also one of its finest.
Blood in the Snow's other one-shot, "Sven the Immortal," revisits characters from Northlanders' first story-arc Sven the Returned. Sven, now an old man, an exile living with his wife Enna and their two children on Faroe, is the subject of famous songs sung about his return to Orkney, his vengeance against his abusive, usurping uncle, and his fight against the Saxons. As such, he is a target for fame-mongers, foolish young men seeking to aggrandize their own reputations by killing a legend. The men find him far fiercer than they anticipated. They lose a "holmgang" and kidnap Enna to force his hand in the face of their humiliation. But these men never return home; none survive. It's a fine conclusion to a collection that gives a satisfying story to one of Northlanders' most charismatic figures.
Collects Northlanders #9-10, 17-20: "Lindesfarne" Parts 1 and 2, "The Viking Art of Single Combat," "The Shield Maidens" Parts 1 and 2, and "Sven the Immortal"
ISBN: 978-1401226206
written by Brian Wood
art by Dean Ormston (#9-10), Vasilis Lolos (#17), Danijel Zezelj (#18-19) and Davide Gianfelice (#20)
The third collection in Brian Wood's stellar series Northlanders assembles Wood's shorter and stand-alone episodes early in its run. The first, "Lindesfarne," narrates the famous raid on the rich Saxon monastery in 793 A.D. by Norse pillagers from the perspective of a young boy Edwin, raised by a brutal and zealous father in the shadow of the rich monastery. In his mind, factions of gods—his father's weak, distant, joyless Jehovah and his dead mother's wild, terrible Germanic pantheon—battle for followers and power. Abused by his father, whose religious fervor cultivated by monks after the untimely death of his mother in childbirth he blames for that abuse, Edwin turns to Woden and his followers, the viking invaders, who he thinks have arrived to save him, an answer to his prayer to the mighty god. Edwin directs the Norsemen to the oppressive monastery and, after the massacre which orphans him, wins a place among the invaders by wounding their leader in single combat to first blood. But years later, leader of his own raiding parties and faithful to his heathen gods, he remains a Saxon outcast among his Norse peers, still a victim of the ruling and religious factions which wrecked his childhood.
In "The Shield Maidens," three women—Grettr, Thyra, and Lif—living in the ninth-century Danelaw flee from Saxon invaders seeking to reclaim land north of Humber River. Having fled their villaige with Thyra's husband's hoard, they make their stand in an abandoned Roman fort near the tide plain against a siege of Saxon warriors. The women's perspective is welcome here. Though women had played key roles in earlier storyarcs, they were fundamentally about men. The strength of the Norse women as well as their vulnerabilities remain foreign to the men. The threat of rape and slavery as well as death is unknown to their abusers, and their ingenuity at escape is unexpected. "They were in a full panic, and if this is what viking was like, I forgave my husband his long absences" (Blood in the Snow, "The Shield Maidens": 109 [19: 11]). Its ending is also a welcome respite from violence. Having weathered the onslaught and improbably escaped their Saxon attackers, the three women reconvene in triumph and grateful for the mercy of their fates.
"The Viking Art of Single Combat" is a one-shot that narrates a duel between champions Snorri the Black and Egil Sleggja, a practice abstracted from centuries of custom and distilled into a single narrative. Though each fighter receives characterization—Snorri, the crude bastard son of the lord with only legitimate daughters, and Egil, second son to the lord, once a leader but now dim and brain-damaged from an arrow to the head—this episode's interested in the anthropology of the duel, the archaeology of its weaponry, and the psychology of a culture of violence. It's refreshingly non-judgmental about any of it. There's a bleakness and a futility to the feuding cycle, but there's a conscious recognition of its place in a hard world, an unfair one, one that favors Loki over Thor. "Little consolation to the conquered, but the gods only made one Earth. Probably to laugh their asses off while we fight over it. So be it" (Blood in the Snow, "The Viking Art of Single Combat": 67 [17: 15]). Quite honestly, "The Viking Art of Single Combat" may be one of Northlanders' quirkier issues, but it's also one of its finest.
Blood in the Snow's other one-shot, "Sven the Immortal," revisits characters from Northlanders' first story-arc Sven the Returned. Sven, now an old man, an exile living with his wife Enna and their two children on Faroe, is the subject of famous songs sung about his return to Orkney, his vengeance against his abusive, usurping uncle, and his fight against the Saxons. As such, he is a target for fame-mongers, foolish young men seeking to aggrandize their own reputations by killing a legend. The men find him far fiercer than they anticipated. They lose a "holmgang" and kidnap Enna to force his hand in the face of their humiliation. But these men never return home; none survive. It's a fine conclusion to a collection that gives a satisfying story to one of Northlanders' most charismatic figures.
Collects Northlanders #9-10, 17-20: "Lindesfarne" Parts 1 and 2, "The Viking Art of Single Combat," "The Shield Maidens" Parts 1 and 2, and "Sven the Immortal"
ISBN: 978-1401226206
Sunday, April 21, 2013
Northlanders, Book Two
The Cross + the Hammer
written by Brian Wood
art by Ryan Kelly
Set against the tumultuous beginning of the 11th century in Ireland, in the immediate approach to the Battle of Clontarf in April of 1014, The Cross + the Hammer recasts these tensions as the pursuit for a single Irishman Magnus Mag Rodain, a skilled killer and former Cistercian monk, and his young daughter Brigid by Viking mercenary and forensic specialist in the service of Sigtrygg Silkbeard, Ragnar Ragnarsson. The "cross" and "hammer" respectively, these two men—metonymic substitutes for their races, cultures and religions—engage in a bloody game of cat-and-mouse, which leaves a trail of bodies, both indigenous Irish and occupying Vikings. Despite Wood's meticulous research and inclusion of detail, the central story itself--mostly on account of the extreme anachronism of Ragnarsson's criminal profiling and forensic expertise--rings as more modern than historical.
Unlike Wood's first major Northlanders arc, Sven the Returned, which provides the reader with the necessary historical information relevant to his story, The Cross + the Hammer demands a fuller independent knowledge of events to follow and appreciate the parallels between the wider political conflicts and the singular chase of the fictional Magnus. In fact, Wood provides no narration for the Battle of Clontarf despite its tactical complexity, including the feigned flight and relocation of a number of the Viking forces via the River Liffey to the north of Dublin, so that it must be understood only through its visual depiction. That the combined armies of Máel Mórda and Sigtrygg lost to the forces of Boru in a battle with extensive casualties on both sides, for all intents and purposes breaking Viking rule in Ireland and returning the island to its previous political status quo of small competing kingdoms and creating a number of significant power vacuums throughout, is indicated by little more than the laconic "The end of the occupation" (The Cross + the Hammer: 125 [16:3]).
Despite the ostensible victory of the Irish over the Scandinavian invaders and their Viking mercenaries, The Cross + the Hammer is a tragedy of Magnus, who even after the liberation of the island is forced to face is own deeds and losses immediately before his execution by his Viking pursuers. Wood's twist is solid if not entirely original, and it does reshape earlier episodes, inviting the reader to revisit them with a new eye. Though never without an ambiguous sense of morality, Magnus is, for most of the arc, the hero, a one-man insurgency against tyrannical occupying forces. He targets only agents of Sigtrygg, once killing a Viking pedophile whom even his own people acknowledge "will not be missed" (46 [12: 17]). However, his increasingly dark, arbitrary, and berserking behavior makes him a difficult hero to endorse, and one who by the end proves impossibly so. Viking forces may have been overwhelmed, but the legacy of their settlement is inextricably rooted in the new Irish landscape, even in Magnus's own family.
Kelly's artwork—more characterized by heavy shadows and strong lines, thick bodies, and a boxier design—gives The Cross + the Hammer a look distinct from earlier Northlanders issues. It's less elegant that Gianfelice's graceful portraits and stark landscapes, but it's well-suited to the visceral texture of the story. Similarly, Brigid, the story's only female character, is soft, unlined, and delicate, standing sharply in contrast to the story's brutish male figures. And, in contrast to Sven's Orkney, Ireland is lush, full of vegetation and wildlife. Colorist McCaig, also responsible for Sven the Returned, gives this book a ruddier, richer, and warmer palate, equally beautiful if widely divergent in tone.
Collects Northlanders #11-16: "A Rising Tide of Falling Blood," "Slayings + Prosecutions," "Over the Broad Green Sea," "Heart of Oak," "The Red Road," "Brigid's War"
ISBN: 978-1401222963
written by Brian Wood
art by Ryan Kelly
Set against the tumultuous beginning of the 11th century in Ireland, in the immediate approach to the Battle of Clontarf in April of 1014, The Cross + the Hammer recasts these tensions as the pursuit for a single Irishman Magnus Mag Rodain, a skilled killer and former Cistercian monk, and his young daughter Brigid by Viking mercenary and forensic specialist in the service of Sigtrygg Silkbeard, Ragnar Ragnarsson. The "cross" and "hammer" respectively, these two men—metonymic substitutes for their races, cultures and religions—engage in a bloody game of cat-and-mouse, which leaves a trail of bodies, both indigenous Irish and occupying Vikings. Despite Wood's meticulous research and inclusion of detail, the central story itself--mostly on account of the extreme anachronism of Ragnarsson's criminal profiling and forensic expertise--rings as more modern than historical.
Unlike Wood's first major Northlanders arc, Sven the Returned, which provides the reader with the necessary historical information relevant to his story, The Cross + the Hammer demands a fuller independent knowledge of events to follow and appreciate the parallels between the wider political conflicts and the singular chase of the fictional Magnus. In fact, Wood provides no narration for the Battle of Clontarf despite its tactical complexity, including the feigned flight and relocation of a number of the Viking forces via the River Liffey to the north of Dublin, so that it must be understood only through its visual depiction. That the combined armies of Máel Mórda and Sigtrygg lost to the forces of Boru in a battle with extensive casualties on both sides, for all intents and purposes breaking Viking rule in Ireland and returning the island to its previous political status quo of small competing kingdoms and creating a number of significant power vacuums throughout, is indicated by little more than the laconic "The end of the occupation" (The Cross + the Hammer: 125 [16:3]).
Despite the ostensible victory of the Irish over the Scandinavian invaders and their Viking mercenaries, The Cross + the Hammer is a tragedy of Magnus, who even after the liberation of the island is forced to face is own deeds and losses immediately before his execution by his Viking pursuers. Wood's twist is solid if not entirely original, and it does reshape earlier episodes, inviting the reader to revisit them with a new eye. Though never without an ambiguous sense of morality, Magnus is, for most of the arc, the hero, a one-man insurgency against tyrannical occupying forces. He targets only agents of Sigtrygg, once killing a Viking pedophile whom even his own people acknowledge "will not be missed" (46 [12: 17]). However, his increasingly dark, arbitrary, and berserking behavior makes him a difficult hero to endorse, and one who by the end proves impossibly so. Viking forces may have been overwhelmed, but the legacy of their settlement is inextricably rooted in the new Irish landscape, even in Magnus's own family.
Kelly's artwork—more characterized by heavy shadows and strong lines, thick bodies, and a boxier design—gives The Cross + the Hammer a look distinct from earlier Northlanders issues. It's less elegant that Gianfelice's graceful portraits and stark landscapes, but it's well-suited to the visceral texture of the story. Similarly, Brigid, the story's only female character, is soft, unlined, and delicate, standing sharply in contrast to the story's brutish male figures. And, in contrast to Sven's Orkney, Ireland is lush, full of vegetation and wildlife. Colorist McCaig, also responsible for Sven the Returned, gives this book a ruddier, richer, and warmer palate, equally beautiful if widely divergent in tone. Collects Northlanders #11-16: "A Rising Tide of Falling Blood," "Slayings + Prosecutions," "Over the Broad Green Sea," "Heart of Oak," "The Red Road," "Brigid's War"
ISBN: 978-1401222963
Labels:
2008,
2009,
Brian Wood,
Northlanders,
Ryan Kelly,
Vertigo
Wednesday, March 6, 2013
Northlanders, Book One
Sven the Returned
written by Brian Wood
art by Davide Gianfelice
Twenty years after fleeing Orkney and his sadistic Uncle Gorm, Sven returns to his birthplace and native people to reclaim his inheritance when news of his father's death and his uncle's tyrannical succession reaches him in the Varangian Guard at Miklagard, as the rich Mediterranean city of Constantinople is called by the Northmen. And unsurprisingly, Sven the Returned is a tale about coming home to confront, willing or not, one's past and heritage.
"A very long time ago...in the lands we call home...these things happened" (Sven the Returned: 7 [1: 1]). From the beginning, Northlanders is at once rhetorically restrained and yet elegiac. It recalls with stoic distance an emotionally immediate story. And it is not until the final episode's final few pages that we discover to whom Sven's story is addressed, or that it is even his to tell. But the "we" of its opening resonates in the story's initial few chapters, because even as its text block sits on the Mediterranean Sea, it does not, it seems, belong there. For a man determined to return to his adopted city, Sven is powerfully drawn back to his settlement home in the far North, from which—though he doesn't know it yet—he will never fully leave nor, really, has ever fully left.
Life among the Northmen is brutal. Harassed by his Uncle, once nearly thrown overboard to drown by his father, chastised as a child for his unwillingness to die for his honor by his mother, Sven's hostility toward his birthplace is well understood. He is, as he thinks himself, a progressive man living in the center of the world, and Orkney is a backwater place filled with backward and stubbornly superstitious fools. And, more than not, he is right. Unlike most of his Norse peers, Sven is not bound to the old ways. He does not worship their, or any, gods; he does not find honor in adhering to their heroic codes, though he often grants those who do the chance to live and die within them; and he shows little affection for the harshness of the North. But, as it turns out, Sven the Returned is more a paean of home and family than it is a reproach of their latent cruelty. However much he may resist, Sven belongs in the North. However painful he finds his own, he is willing to defend the family he makes. Though it may cost him his inheritance, his position and not a little of his pride, Sven, unlike his greedy uncle, acts on behalf of his people instead of exploiting them.
Gianfelice's art is not particularly innovative in design or layout, but gloriously epic in scope and lush in texture. He especially excels in full-page land- or seascapes and full-body portraits. His graceful treatment of hair and clothing and his statuesque depiction of the characters lend an otherworldly beauty to the harshness of the setting and the brutality of the story. However, due credit must also be shared with colorist Dave McCaig, who sets the tone of the series as much with his impressionistic, water-color-esque coloring as Gianfelice with his pencil. His differentiation of the warm, sun-drenched city of Constantinople and the icy, snow-barren wilderness of Orkney is nearly tangible.
Collects Northlanders #1-8: "As High Summer Passes," "Caledonia's Hardy Sons," "The Drovers Lads," "The Chill Eastern Wind," "The Land of the Leal," "I Mourn for the Highlands," "Is Brônac Mo Cineamiun (Sad Is My Fate)," "The Return of the Exiled"
ISBN: 978-1401219185
written by Brian Wood
art by Davide Gianfelice
Twenty years after fleeing Orkney and his sadistic Uncle Gorm, Sven returns to his birthplace and native people to reclaim his inheritance when news of his father's death and his uncle's tyrannical succession reaches him in the Varangian Guard at Miklagard, as the rich Mediterranean city of Constantinople is called by the Northmen. And unsurprisingly, Sven the Returned is a tale about coming home to confront, willing or not, one's past and heritage.
"A very long time ago...in the lands we call home...these things happened" (Sven the Returned: 7 [1: 1]). From the beginning, Northlanders is at once rhetorically restrained and yet elegiac. It recalls with stoic distance an emotionally immediate story. And it is not until the final episode's final few pages that we discover to whom Sven's story is addressed, or that it is even his to tell. But the "we" of its opening resonates in the story's initial few chapters, because even as its text block sits on the Mediterranean Sea, it does not, it seems, belong there. For a man determined to return to his adopted city, Sven is powerfully drawn back to his settlement home in the far North, from which—though he doesn't know it yet—he will never fully leave nor, really, has ever fully left.
Life among the Northmen is brutal. Harassed by his Uncle, once nearly thrown overboard to drown by his father, chastised as a child for his unwillingness to die for his honor by his mother, Sven's hostility toward his birthplace is well understood. He is, as he thinks himself, a progressive man living in the center of the world, and Orkney is a backwater place filled with backward and stubbornly superstitious fools. And, more than not, he is right. Unlike most of his Norse peers, Sven is not bound to the old ways. He does not worship their, or any, gods; he does not find honor in adhering to their heroic codes, though he often grants those who do the chance to live and die within them; and he shows little affection for the harshness of the North. But, as it turns out, Sven the Returned is more a paean of home and family than it is a reproach of their latent cruelty. However much he may resist, Sven belongs in the North. However painful he finds his own, he is willing to defend the family he makes. Though it may cost him his inheritance, his position and not a little of his pride, Sven, unlike his greedy uncle, acts on behalf of his people instead of exploiting them.
The dialogue is unflinchingly anachronistic, infusing this story rooted in tenth-century Viking Orkney with a modern flavor. And it sometimes implicitly responds to or engages with current perceptions of death, family, power and love. But Northlanders is otherwise meticulously researched, and the details of the period—including dress, settlement history and construction, social organization and cultural practice, and waves of invasion history—are fastidiously reproduced.
Collects Northlanders #1-8: "As High Summer Passes," "Caledonia's Hardy Sons," "The Drovers Lads," "The Chill Eastern Wind," "The Land of the Leal," "I Mourn for the Highlands," "Is Brônac Mo Cineamiun (Sad Is My Fate)," "The Return of the Exiled"
ISBN: 978-1401219185
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